Private Gameserver System × CloudNET v3 × 1.8 - 1.18.1 × As on Large Networks
Product description
General
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Private server systems have become an integral part of today's networks. Players get the opportunity to start their own server of a minigame and play privately with friends without being annoyed by the public rounds.
For you as a network administrator, you can sell the right to start a private server in your store as a rank and thus increase your income. You also have the possibility to issue redeemable tokens to players and thus have a second source of income.
Important: This plugin is only for the CloudNET v3 series! You need the plugin for CloudNET v2? No problem... here you go: CLICK HERE
Features, like on large networks
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✓ For CloudNET v3 series
✓ 1.8.3 - 1.18.1 Spigot Support
✓ 1.8.3 - 1.18.1 Spigot Support
✓ Start server with permission or private server token
✓ Usable in conjunction with NPCs
✓ Usable in conjunction with NPCs
✓ Web interface / admin panel
✓ Add many game modes easily via Config
✓ Up to 9 different game sizes PRO game modes freely adjustable
✓ Messages adjustable
Villager with GUI [Start, Jump to server, Stop server, Token overview].
✓ Modern design
Assign rights on private server / execute commands
Web interface / admin panel
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View all started servers in the interface and stop the servers from there. This gives you much more control!
Commands & Permission
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"/setps | ps.set | Set the Villager
"/privateserver | Open the start GUI (suitable for NPCs)
"Start a private server without token | privateserver.start
Setup
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- Start your server, put your personal license in config.yml and connect your MySQL.
- Save to template and restart.
- Set as admin in your lobby with /setps the Villager to manage the servers. Open it and click once on the Start Server Item.
- Save your lobby to the template so that everything stays saved nicely.
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Set up the GUI games.yml
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Modes write/change the name of the game in one word in the given list.
- Now take EXACTLY the same name as Path and set Size and Material. Size is again a list with the game sizes. These must correspond exactly to the names of the task /& server group. Material must be defined as enum (example for 1.8).
- Now create a template from your games with the name pserver (variable depending on config specification)
- Save everything and restart lobby
Compatibility & Support
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Written in Java 17 and Java 8 with spigot-api 1.8.8 and spigot 1.17.1. Legacy API version: 1.13/1.17. Compatible from 1.8.3 - 1.18.1.
A MySQL server and the free program "CloudNET 3" are required.
For reasons of clarity and functionality I ask you, if you have questions, to create a ticket on my Discord. Via Discord you can be helped by me or the community within a few minutes/hours!
2 reviews for Private Gameserver System × CloudNET v3 × 1.8 - 1.18.1 × Like on big networks
Only registered customers who have purchased this product may submit a review.
Sebastian (Verified owner) -
As hopes to expect from bote100 not fully functioning! Even after the support request it was pushed to other things. However, I also as a hobby dev wanted to get to the bottom of it and then programmed my own this has programmed like a miracle without any problems! It is a cheek at Bote100 errors are skillfully ignored or fixed after 1000 times request!!! Finger away from his plugins my recommendation one invests better in other plugins!
ProspectTV (Verified owner) -
Super plugin!!! just a question! I bought the plugin for my soon coming network but in the chat as soon as I join it says "PrivateServer | NOTE: You are using the public license. It is still valid for 7 days." but why because that is actually so you have that forever or not?